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Category Archives: Work
WordPress Ancestors and Custom Fields
I’m doing my first serious wordpress project and I’m loving the page ancestor scheme. One of the cooler things you can do is define custom fields or featured images for the top level page, and have the children pull it … Continue reading
Posted in Science, Work
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Unit Math: Flipping and Looping
There’s a few common problems I come across in game programming that are solvable with a set of if statements. Things like looping values or determining if a number is positive or negative. I was always a little uncomfortable taking … Continue reading
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Backing up Minecraft
Here’s a tiny shell script I wrote to copy the current world to a timestamped folder. It’s relying on the fact that the third line of the server.properties file contains a ‘world name’ parameter. This lets me scoop based on … Continue reading
Posted in Work
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Red Green Blue
Here’s my newest flash game, Red Green Blue, released on NewGrounds.com And, in time for Christmas, I’m releasing it with full source under GPL. I created it in FlashBuilder which is a FOSS development environment.
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Multidimensional arrays in AS3
Here’s a wrapper function that returns a 2d array with simple input. Doing 2d+ arrays in actionscript is a pain, because each Array() constructor only accepts the length for a single dimension. I put this in a static class called … Continue reading
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SpaceRat: Subpixel Fonts
I started writing the ‘OMOMA PRESENTS’ text on the top of the SpaceRat logo before I realized it was too small. Then I realized it still looked good even though half of the letters didn’t look like anything. ART
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