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Category Archives: Science
Eric Archer is one of my favorite people on youtube. Here’s him poking around inside of the Oberheim DMX: A serious audio and electronics geek, Eric has a whole grip of homemade devices and hacks on his website. His Andromeda … Continue reading
I’m doing my first serious wordpress project and I’m loving the page ancestor scheme. One of the cooler things you can do is define custom fields or featured images for the top level page, and have the children pull it … Continue reading
Defrag is a mod for the now classic Quake 3 engine. It focuses on trick jumping and time trial races through a variety of maps. What makes the quake engine a sensible choice for racing? Strafe jumping is a type … Continue reading
There’s a few common problems I come across in game programming that are solvable with a set of if statements. Things like looping values or determining if a number is positive or negative. I was always a little uncomfortable taking … Continue reading
I cannot review this book under the most ideal circumstances as I have prior hobby programming experience, and recently some experience making games. However, I’m self taught and I highly value good resources to teach myself from. If I had … Continue reading
KQED just released a great five minute intro to Noisebridge / the hackerspace movement: Further info including directions to the space can be found @ noisebridge.net